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Spinning Reels

Spell

Spinning Reels

Physical

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Instant castVision Range (AOI)

Physical spell.

Spinning Reels

How it works

Spinning Reels is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). It triggers Bomb Reels.
  2. Effect 2 is Dummy (effect type 3). It triggers Bomb Reels.
  3. Effect 3 is Dummy (effect type 3). It triggers Bomb Reels.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.

What it does

Spinning Reels is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Bomb Reels.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
DurationInfinite
Effect #1Dummy (3)
Trigger spell: Bomb Reels
Effect #2Dummy (3)
Trigger spell: Bomb Reels
Effect #3Dummy (3)
Trigger spell: Bomb Reels
Effect #4Apply Aura (6)
Aura type id 61
Value: 30
Misc value: 6000

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Spinning Reels appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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