Tooltip
Three Bomb symbols causes the One-Armed Bandit to explode. Killing everybody. Painfully.
How it works
Explosive Jackpot is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 500. Its area radius is 1000 yards. It triggers Spinning Reels.
- Effect 2 is Instakill (effect type 1). Its area radius is 1000 yards.
What it does
Explosive Jackpot is a Fire spell with a 10 sec cast and no range (it targets the caster). When cast it deals Fire damage (base value 500) in a 1000 yard radius and kills the target outright in a 1000 yard radius. It also casts Spinning Reels.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 10 sec |
| Effect #1 | School Damage (2) Value: 500 Radius: 1000 yards Trigger spell: Spinning Reels |
| Effect #2 | Instakill (1) Radius: 1000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Explosive Jackpot appears in: 1 boss encounter.
Boss encounters
- The One-Armed Bandit in Liberation of Undermine
Journal section: Stage Two: This Game Is Rigged! > Spin To Win!
Encounter creatures: Reel Assistant, One-Armed BanditRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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