Tooltip
The Vigilant Guardian smashes the ground beneath the player, inflicting 80 Cosmic damage.
The impact creates a series of Split Resolution zones that explode in rapid succession, inflicting 60 Cosmic damage to all players caught in the blast.
How it works
Each cast of Split Resolution costs 100 Energy. It does not trigger the global cooldown, so it can be used between other casts.
Split Resolution is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 80.
- Effect 3 is Dummy (effect type 3). Its area radius is 5 yards.
What it does
Split Resolution is a Holy, Nature, Shadow and Arcane spell with a 1 sec cast, a range of 100 yards and a 3 sec cooldown. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 80).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Cost | 100 Energy |
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 80 |
| Effect #3 | Dummy (3) Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Split Resolution appears in: 1 boss encounter.
Boss encounters
- Vigilant Guardian in Sepulcher of the First Ones
Journal section: Stage Two: Roll Out, then Transform
Encounter creatures: Vigilant Guardian, Pre-Fabricated Sentry, Volatile Materium, Point Defense DroneRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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