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Split Resolution

Spell

Split Resolution

HolyNatureShadowArcane

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1 sec3 sec cooldownVision Range (AOI)

The Vigilant Guardian smashes the ground beneath the player, inflicting 80 Cosmic damage.

Split Resolution

Tooltip

The Vigilant Guardian smashes the ground beneath the player, inflicting 80 Cosmic damage.
The impact creates a series of Split Resolution zones that explode in rapid succession, inflicting 60 Cosmic damage to all players caught in the blast.

How it works

Each cast of Split Resolution costs 100 Energy. It does not trigger the global cooldown, so it can be used between other casts.

Split Resolution is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). Its base value is 80.
  3. Effect 3 is Dummy (effect type 3). Its area radius is 5 yards.

What it does

Split Resolution is a Holy, Nature, Shadow and Arcane spell with a 1 sec cast, a range of 100 yards and a 3 sec cooldown. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 80).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Cost100 Energy
Range100 yards (Vision Range (AOI))
Cast time1 sec
Cooldown3 sec
Global cooldownNone
Effect #1Dummy (3)
Effect #2School Damage (2)
Value: 80
Effect #3Dummy (3)
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Split Resolution appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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