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Starkiller Swing

Spell

Starkiller Swing

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

Images of Salhadaar emerge alongside him to swing and erupt a galactic missile at their targets, inflicting 52 Cosmic damage to all players in its path and applying.

Starkiller Swing

Tooltip

Images of Salhadaar emerge alongside him to swing and erupt a galactic missile at their targets, inflicting 52 Cosmic damage to all players in its path and applying.

Salhadaar's primary target is. Each missile detonates in a unless consumed by a.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 52.

What it does

Starkiller Swing is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 52).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 52

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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