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Static Charge

Spell

Static Charge

Physical

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Instant castThree Hundred Yards

Mug'Zee harnesses electricity around him and charges, inflicting 40 Physical damage to players in his path, destroying all s and.

Static Charge

Tooltip

Mug'Zee harnesses electricity around him and charges, inflicting 40 Physical damage to players in his path, destroying all s and.

Upon reaching his target, Mug'Zee unleashes a.

How it works

Static Charge is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 15.
  3. Effect 3 is effect type 284, which the datamine does not name.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 68.

What it does

Static Charge is a spell with an instant cast, a range of 300 yards and effects that last 5 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration5 sec
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Apply Aura (6)
Aura type id 61
Value: 15
Effect #3Effect 284
Misc value: 279987, 41
Effect #4Apply Aura (6)
Aura type id 68

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Static Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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