Tooltip
Energizing a Dormant Infuser discharges electricity to all players, inflicting 5 Nature damage, and an additional 3.4 Nature damage every 1 sec for 4 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Static Discharge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.4 per tick. Its area radius is 300 yards. It ticks every 1 sec, 4 times over the full 4 sec (13.6 base in total).
What it does
Static Discharge is a Nature spell with an instant cast, a range of 300 yards and effects that last 4 sec. When cast it deals Nature damage (base value 5) in a 300 yard radius and applies an aura in a 300 yard radius every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 4 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 5 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3.4 Radius: 300 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Static Discharge appears in: 1 boss encounter.
Boss encounters
- Dathea, Ascended in Vault of the Incarnates
Journal section: Conductive Mark
Encounter creatures: Dathea, Ascended, Thunder Caller, Volatile InfuserRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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