Tooltip
Place a steel trap directly in front of the caster, rooting and damaging the first enemy that enters its range.
How it works
It works on charges (charge category 2226); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1 sec global cooldown.
- Effect 1 is Trigger Missile (effect type 32). It triggers Steel Trap.
What it does
Steel Traps is a spell with an instant cast and a range of 100 yards. When cast it launches a missile. It also casts Steel Trap.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 2226 (charge count not in the datamine) |
| Effect #1 | Trigger Missile (32) Trigger spell: Steel Trap |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.