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Steel Traps

Spell

Steel Traps

Physical

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Instant castAnywhere - Unlimited

Brann hurls steel traps that snaps shut on the first enemy that approaches, wounding them for moderate Physical damage instantly and additional Bleed damage over time.

Steel Traps

Tooltip

Brann hurls steel traps that snaps shut on the first enemy that approaches, wounding them for moderate Physical damage instantly and additional Bleed damage over time.

How it works

Its aura procs every time its trigger condition is met.

Steel Traps is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 0.75 times attack power. Its area radius is 6 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.1 times attack power. Its area radius is 6 yards. It ticks every 3 sec, 4 times over the full 12 sec.

What it does

Steel Traps is a Physical spell with an instant cast, an unlimited range and effects that last 12 sec. When cast it deals Physical damage in a 6 yard radius and applies an aura in a 6 yard radius every 3 sec. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration12 sec
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Attack power coefficient: 0.75
Radius: 6 yards
Effect #2Apply Aura (6)
Aura type id 3
Attack power coefficient: 0.1
Radius: 6 yards
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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