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Stomp

Spell

Stomp

Physical

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2 sec3 sec cooldownVision Range (AOI)

The caster stomps the ground, knocking enemies back and interrupting any spellcasting.

Stomp

Tooltip

The caster stomps the ground, knocking enemies back and interrupting any spellcasting.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Stomp is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 134.341. Its area radius is 100 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). Its area radius is 100 yards.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 125. Its area radius is 100 yards.

What it does

Stomp is a Physical spell with a 2 sec cast, a range of 100 yards, a 3 sec cooldown and effects that last 6 sec. When cast it deals Physical damage (base value 134.341) in a 100 yard radius, interrupts spellcasting in a 100 yard radius and has a Knock Back effect in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time2 sec
Cooldown3 sec
Global cooldownNone
Duration6 sec
Effect #1School Damage (2)
Value: 134.341
Radius: 100 yards
Effect #2Interrupt Cast (68)
Radius: 100 yards
Effect #3Knock Back (98)
Value: 125
Misc value: 150
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Stomp appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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