Tooltip
The caster stomps the ground, knocking enemies back and interrupting any spellcasting.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Stomp is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 134.341. Its area radius is 100 yards.
- Effect 2 is Interrupt Cast (effect type 68). Its area radius is 100 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 125. Its area radius is 100 yards.
What it does
Stomp is a Physical spell with a 2 sec cast, a range of 100 yards, a 3 sec cooldown and effects that last 6 sec. When cast it deals Physical damage (base value 134.341) in a 100 yard radius, interrupts spellcasting in a 100 yard radius and has a Knock Back effect in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 134.341 Radius: 100 yards |
| Effect #2 | Interrupt Cast (68) Radius: 100 yards |
| Effect #3 | Knock Back (98) Value: 125 Misc value: 150 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Stomp appears in: 1 boss encounter.
Boss encounters
- Pit Lord Vilemus in Invasion Points
Encounter creatures: Pit Lord VilemusRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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