Tooltip
Stomps the ground, inflicting Physical damage to the target.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Stomp is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
- Effect 2 is effect type 226, which the datamine does not name.
What it does
Stomp is a Physical spell with a 1.5 sec cast, a range of 10 yards and a 2 sec cooldown. When cast it deals a percentage of weapon damage (base value 150).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 1.5 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 150 |
| Effect #2 | Effect 226 Misc value: 350020 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.