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Stomp

Spell

Stomp

Physical

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2 sec10 sec cooldownSelf Only

Inflicts 15 Physical damage to nearby enemies, stunning them for 5 sec.

Stomp

Tooltip

Inflicts 15 Physical damage to nearby enemies, stunning them for 5 sec. and increasing the Physical damage they take by 5.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Stomp is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 20 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 25 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 5. Its area radius is 25 yards.

What it does

Stomp is a Physical spell with a 2 sec cast, no range (it targets the caster), a 10 sec cooldown and effects that last 5 sec. When cast it deals Physical damage (base value 15) in a 20 yard radius and applies an aura in a 25 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Cooldown10 sec
Global cooldownNone
Duration5 sec
MechanicStunned
Effect #1School Damage (2)
Value: 15
Radius: 20 yards
Effect #2Apply Aura (6)
Aura type id 12
Radius: 25 yards
Effect #3Apply Aura (6)
Aura type id 87
Value: 5
Misc value: 1
Radius: 25 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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