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Stomp

Spell

Stomp

Physical

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Instant castTen yards

Stomps the ground, inflicting normal damage to nearby enemies and knocking them back.

Stomp

Tooltip

Stomps the ground, inflicting normal damage to nearby enemies and knocking them back.

How it works

Stomp is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon Damage (effect type 58). It scales with 1 times spell power. Its area radius is 10 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 10 yards.

What it does

Stomp is a Physical spell with an instant cast and a range of 10 yards. When cast it deals weapon damage in a 10 yard radius and has a Knock Back effect in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Effect #1Weapon Damage (58)
Spell power coefficient: 1
Radius: 10 yards
Effect #2Knock Back (98)
Value: 100
Misc value: 60
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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