Tooltip
Lets out a massive blast of earth and dust, inflicting Physical to all enemies in a cone in front of the caster and reducing their movement speed by 125% for 5 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Stone Breath is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic. Its area radius is 15 yards.
What it does
Stone Breath is a Physical spell with a 2 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 5 sec. When cast it deals a percentage of weapon damage (base value 125) in a 15 yard radius and applies an aura with the snared mechanic in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 5 sec |
| Effect #1 | Weapon % Damage (31) Value: 125 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.