How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Stone Breath is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. Its area radius is 15 yards.
What it does
Stone Breath is a Physical spell with a 3 sec cast, a range of 10 yards, a 13 sec cooldown and effects that last 15 sec. When cast it deals Physical damage (base value 25) in a 20 yard radius and applies an aura in a 15 yard radius. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 3 sec |
| Cooldown | 13 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 25 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.