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Stone Shell Detonation

Spell

Stone Shell Detonation

Shadow

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Instant castSelf Only

The caster encases themself in a stone shell, absorbing 240 damage and healing for 3% their maximum health every 1 sec for 10 sec.

Stone Shell Detonation

Tooltip

The caster encases themself in a stone shell, absorbing 240 damage and healing for 3% their maximum health every 1 sec for 10 sec. If the shell is not broken before the channel ends the shell explodes, inflicting 35 Shadow damage to all enemies.

How it works

Stone Shell Detonation is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 240.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 3 per tick. It ticks every 1 sec, 10 times over the full 10 sec (30 base in total).

What it does

Stone Shell Detonation is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 69
Value: 240
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 61
Value: 30
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 20
Value: 3
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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