Tooltip
The caster encases themself in a stone shell, absorbing 240 damage and healing for 3% their maximum health every 1 sec for 10 sec. If the shell is not broken before the channel ends the shell explodes, inflicting 35 Shadow damage to all enemies.
How it works
Stone Shell Detonation is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 240.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 3 per tick. It ticks every 1 sec, 10 times over the full 10 sec (30 base in total).
What it does
Stone Shell Detonation is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 69 Value: 240 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 30 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 20 Value: 3 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.