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Submerge

Spell

Submerge

Physical

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2.1 secFive Hundred Yards

Upon reaching 33% and 66% health Serpentrix Submerges and then Emerges at a distant location, summoning two Hydra Spawns!

Submerge

Tooltip

Upon reaching 33% and 66% health Serpentrix Submerges and then Emerges at a distant location, summoning two Hydra Spawns!

How it works

Submerge is built from 2 client effects, applied in this order:

  1. Effect 1 is Teleport (effect type 252).
  2. Effect 2 is Dummy (effect type 3). Its area radius is 200 yards.

What it does

Submerge is a spell with a 2.1 sec cast and a range of 500 yards. When cast it has a Teleport effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range500 yards (Five Hundred Yards)
Cast time2.1 sec
Effect #1Teleport (252)
Effect #2Dummy (3)
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Submerge appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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