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Sundering Doom

Spell

Sundering Doom

Shadow

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4 sec2 sec cooldownTwo-Hundred Yard Range

Marks an area around The Desolate Host, inflicting 671.707 Shadow damage to all players, divided evenly among targets struck in the corporeal realm.

Sundering Doom

Tooltip

Marks an area around The Desolate Host, inflicting 671.707 Shadow damage to all players, divided evenly among targets struck in the corporeal realm.

Additionally inflicts 1399.39 Shadow damage to all players in the spirit realm. Players further away suffer less damage.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Sundering Doom is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Dummy (effect type 3).

What it does

Sundering Doom is a Shadow spell with a 4 sec cast, a range of 200 yards and a 2 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range200 yards (Two-Hundred Yard Range)
Cast time4 sec
Cooldown2 sec
Global cooldownNone
Effect #1Dummy (3)
Effect #2Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Sundering Doom appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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