How it works
Its aura procs every time its trigger condition is met.
Superheated is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 2. Its area radius is 40 yards.
- Effect 2 is Energize (effect type 30). Its base value is 1. Its area radius is 40 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 2. Its area radius is 40 yards.
What it does
Superheated is a Physical spell with an instant cast, a range of 40 yards and an effect that lasts until cancelled. When cast it applies an aura in a 40 yard radius and restores a resource (base value 1) in a 40 yard radius. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 2 Misc value: 127 Radius: 40 yards |
| Effect #2 | Energize (30) Value: 1 Misc value: 3 Radius: 40 yards |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 2 Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Superheated appears in: 2 spells that cast it.
Spells that cast it
- Animate Magma (record #100406)Triggers this spell
- Animate Magma (record #100407)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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