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Superheated

Spell

Superheated

Physical

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Instant castLong Range

Physical spell.

Superheated

How it works

Its aura procs every time its trigger condition is met.

Superheated is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 2. Its area radius is 40 yards.
  2. Effect 2 is Energize (effect type 30). Its base value is 1. Its area radius is 40 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 2. Its area radius is 40 yards.

What it does

Superheated is a Physical spell with an instant cast, a range of 40 yards and an effect that lasts until cancelled. When cast it applies an aura in a 40 yard radius and restores a resource (base value 1) in a 40 yard radius. It stacks up to 100 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks100
Effect #1Apply Aura (6)
Aura type id 79
Value: 2
Misc value: 127
Radius: 40 yards
Effect #2Energize (30)
Value: 1
Misc value: 3
Radius: 40 yards
Effect #3Apply Aura (6)
Aura type id 61
Value: 2
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Superheated appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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