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Surge

Spell

Surge

Physical

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Instant castSeventy yards

Charges an enemy, inflicting 47.17 damage to the target and any of its nearby allies, as well as knocking them all back.

Surge

Tooltip

Charges an enemy, inflicting 47.17 damage to the target and any of its nearby allies, as well as knocking them all back.

How it works

Surge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 100. It scales with 1 times spell power. Its area radius is 10 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 47.17. It scales with 1 times spell power. Its area radius is 10 yards.

What it does

Surge is a Physical spell with an instant cast and a range of 70 yards. When cast it has a Knock Back effect in a 10 yard radius and deals Physical damage (base value 47.17) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range70 yards (Seventy yards)
Cast timeInstant
Effect #1Effect 96
Effect #2Knock Back (98)
Value: 100
Spell power coefficient: 1
Misc value: 50
Radius: 10 yards
Effect #3School Damage (2)
Value: 47.17
Spell power coefficient: 1
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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