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Tail Swipe

Spell

Tail Swipe

Physical

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Instant cast10 Yards - Melee

Physical spell.

Tail Swipe

How it works

Tail Swipe is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 15 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 125. Its area radius is 15 yards.

What it does

Tail Swipe is a Physical spell with an instant cast and a range of 10 yards. When cast it deals Physical damage (base value 15) in a 15 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (10 Yards - Melee)
Cast timeInstant
Effect #1School Damage (2)
Value: 15
Radius: 15 yards
Effect #2Effect 144
Value: 125
Misc value: 150
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Tail Swipe appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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