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Tail Swipe

Spell

Tail Swipe

Physical

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0.8 secSelf Only

Inflicts 79.9969 Physical damage to players in a cone behind him, knocking them back.

Tail Swipe

Tooltip

Inflicts 79.9969 Physical damage to players in a cone behind him, knocking them back.

How it works

Casting it triggers a 6 sec global cooldown.

Tail Swipe is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 80. Its area radius is 30 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 200. Its area radius is 30 yards.

What it does

Tail Swipe is a Physical spell with a 0.8 sec cast and no range (it targets the caster). When cast it deals Physical damage (base value 80) in a 30 yard radius and has a Knock Back effect in a 30 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time0.8 sec
Global cooldown6 sec
GCD categoryCategory id 1159
Effect #1School Damage (2)
Value: 80
Radius: 30 yards
Effect #2Knock Back (98)
Value: 200
Misc value: 300
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Tail Swipe appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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