Tooltip
Winds empower the caster, increasing Haste by 50% and movement speed by 50% for 20 sec.
How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Tailwind is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 50.
What it does
Tailwind is a Nature spell with a 2 sec cast, a range of 30 yards, a 12 sec cooldown and effects that last 20 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 12 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 20 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 193 Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 31 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.