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Tailwind

Spell

Tailwind

Nature

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2 sec12 sec cooldownMedium Range

Winds empower the caster, increasing Haste by 50% and movement speed by 50% for 20 sec.

Tailwind

Tooltip

Winds empower the caster, increasing Haste by 50% and movement speed by 50% for 20 sec.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Tailwind is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 50.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 50.

What it does

Tailwind is a Nature spell with a 2 sec cast, a range of 30 yards, a 12 sec cooldown and effects that last 20 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast time2 sec
Cooldown12 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration20 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 193
Value: 50
Effect #2Apply Aura (6)
Aura type id 31
Value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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