Spell
Tar Trap
Physical
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches.
Tooltip
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Tar Trap is built from 2 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179). Its base value is 8.
- Effect 2 is Dummy (effect type 3). Its base value is 8.
What it does
Tar Trap is a spell with an instant cast, a range of 100 yards, a 30 sec cooldown and effects that last 1 min. When cast it has a Create Area Effect effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 1 min |
| Effect #1 | Create Area Effect (179) Value: 8 Misc value: 4435 |
| Effect #2 | Dummy (3) Value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tar Trap appears in: 1 spell that casts it.
Spells that cast it
- Tar TrapTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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