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Tar Trap

Spell

Tar Trap

Physical

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Hunter

Instant cast30 sec cooldownLong Range

Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches.

Tar Trap

Tooltip

Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.

How it works

Casting it triggers a 1.5 sec global cooldown.

Tar Trap is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). Its area radius is 3 yards. It triggers Tar Trap.
  2. Effect 2 is Dummy (effect type 3). Its base value is 1.

What it does

Tar Trap is a spell with an instant cast, a range of 40 yards and a 30 sec cooldown. When cast it launches a missile in a 3 yard radius. It also casts Tar Trap (record #187699).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Cooldown30 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Trigger Missile (32)
Radius: 3 yards
Trigger spell: Tar Trap
Effect #2Dummy (3)
Value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Tar Trap appears in: 2 talents.

Talents

  • Tar Trap for Hunter (Beast Mastery, Marksmanship, Survival)Talent
  • Tar Trap (2 talent definitions no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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