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Tar Trap

Spell

Tar Trap

Physical

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Instant cast30 sec cooldownVision Range (AOI)

Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches.

Tar Trap

Tooltip

Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 80% reduced movement speed while in the area of effect. Trap will exist for 1 min.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Tar Trap is built from 2 client effects, applied in this order:

  1. Effect 1 is Create Area Effect (effect type 179). Its base value is 8.
  2. Effect 2 is Dummy (effect type 3). Its base value is 8.

What it does

Tar Trap is a spell with an instant cast, a range of 100 yards, a 30 sec cooldown and effects that last 1 min. When cast it has a Create Area Effect effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Cooldown30 sec
Global cooldownNone
Duration1 min
Effect #1Create Area Effect (179)
Value: 8
Misc value: 11965
Effect #2Dummy (3)
Value: 8

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Tar Trap appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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