Tooltip
The caster channels a storm overhead that inflicts 1.5 Nature damage every 1 sec for 5 sec.
The electricity clings to players, inflicting an additional 1 Nature damage every 1 sec for 12 sec. This effect stacks.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Tempest is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1.5. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1 per tick. Its area radius is 60 yards. It ticks every 1 sec, 12 times over the full 12 sec (12 base in total).
What it does
Tempest is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 12 sec. When cast it deals Nature damage (base value 1.5) in a 60 yard radius and applies an aura in a 60 yard radius every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 1.5 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1 Radius: 60 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tempest appears in: 1 spell that casts it.
Spells that cast it
- TempestTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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