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Tempest

Spell

Tempest

Nature

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2 sec15 sec cooldownSelf Only

Inflicts 15 Nature damage and negates 10 healing received to enemies.

Tempest

Tooltip

Inflicts 15 Nature damage and negates 10 healing received to enemies.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Tempest is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 60 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 10. Its area radius is 60 yards.

What it does

Tempest is a Nature spell with a 2 sec cast, no range (it targets the caster), a 15 sec cooldown and effects that last 12 sec. When cast it deals Nature damage (base value 15) in a 60 yard radius and applies an aura in a 60 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2 sec
Cooldown15 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration12 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 15
Radius: 60 yards
Effect #2Apply Aura (6)
Aura type id 301
Value: 10
Misc value: 127
Radius: 60 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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