Tooltip
The caster summons swirling winds which scatter about the nearby area, inflicting 8 Nature damage every 1 sec. reducing their movement speed by 50% and applying Windworn.
How it works
Tempest is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Tempest is a Nature spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 8 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 50 |
| Effect #3 | Apply Aura (6) Aura type id 260 Misc value: 1819, 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.