Tooltip
Aspix targets players with furious winds, inflicting 12 Nature damage to players within 8 yards of the impacts.
These winds build over time, coalescing into tempest zones for 1 min that silence and pacify any players who contact them for 4 sec.
How it works
- Effect 1 is Dummy (effect type 3). Its area radius is 100 yards. It triggers Tempest Winds.
What it does
Tempest Winds is a Nature spell with a 3 sec cast and a range of 100 yards. It also casts Tempest Winds (record #1288874).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 3 sec |
| Effect #1 | Dummy (3) Radius: 100 yards Trigger spell: Tempest Winds |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tempest Winds appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Adderis and Aspix in Temple of Sethraliss
Journal section: Aspix
Encounter creatures: Adderis, AspixDungeon boss ability
Spells that cast it
- Tempest WindsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
Read player comments on Tempest Winds at Wowhead (opens Wowhead in a new tab)