Tooltip
Aspix targets players with furious winds that build over time. These winds coalesce into tempest zones, inflicting 22 Nature damage and knocking back any players struck.
How it works
Tempest Winds is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 22. Its area radius is 8 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 120. It applies the knockbacked mechanic. Its area radius is 8 yards.
What it does
Tempest Winds is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 22) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 22 Radius: 8 yards |
| Effect #2 | Effect 144 Value: 120 Misc value: 140 Mechanic: Knockbacked Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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