Tooltip
Upon death, the elemental fragments into four Fragmented Time Particles, leaving a Temporal Rift behind. Players can interact with the rift to gain a Temporal Charge.
How it works
Temporal Rift is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 4. Its area radius is 100 yards.
- Effect 2 is Dummy (effect type 3).
What it does
Temporal Rift is a spell with an instant cast and a range of 100 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Value: 4 Radius: 100 yards |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Temporal Rift appears in: 1 boss encounter.
Boss encounters
- Chronomatic Anomaly in The Nighthold
Journal section: Waning Time Particle
Encounter creatures: Chronomatic Anomaly, Fragmented Time Particle, Waning Time ParticleRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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