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Terminal Eruption

Spell

Terminal Eruption

Nature

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Instant castSelf Only

Players with 25 stacks of Lingering Infection will suffer a Terminal Eruption whenever they are struck by Contagion.

Terminal Eruption

Tooltip

Players with 25 stacks of Lingering Infection will suffer a Terminal Eruption whenever they are struck by Contagion.

Terminal Eruption inflicts 40 Nature damage to all players and 6000 Nature damage to the initially affected player.

How it works

Terminal Eruption is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 50000 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 6000.
  3. Effect 3 is Dummy (effect type 3). Its base value is 25.

What it does

Terminal Eruption is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 40) in a 50000 yard radius and deals Nature damage (base value 6000).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 40
Radius: 50000 yards
Effect #2School Damage (2)
Value: 6000
Effect #3Dummy (3)
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Terminal Eruption appears in: 1 boss encounter.

Boss encounters

  • Vectis in Uldir
    Journal section: Omega Vector > Lingering Infection
    Encounter creatures: VectisRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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