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The Big Hit

Spell

The Big Hit

Physical

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2.5 sec3 sec cooldownTower 100

The One-Armed Bandit slams its big arm into the ground, inflicting 450 Physical damage to its target and increasing their damage taken from by 150% for 30 sec.

The Big Hit

Tooltip

The One-Armed Bandit slams its big arm into the ground, inflicting 450 Physical damage to its target and increasing their damage taken from by 150% for 30 sec. This effect stacks.

In addition, leaves behind a.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

The Big Hit is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 450. It applies the infected mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 150.
  3. Effect 3 is Dummy (effect type 3).

What it does

The Big Hit is a Physical spell with a 2.5 sec cast, a range of 100 yards, a 3 sec cooldown and effects that last 30 sec. When cast it deals Physical damage (base value 450) with the infected mechanic and applies an aura. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast time2.5 sec
Cooldown3 sec
Global cooldownNone
Duration30 sec
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Value: 450
Mechanic: Infected
Effect #2Apply Aura (6)
Aura type id 255
Value: 150
Misc value: 22
Effect #3Dummy (3)
Misc value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

The Big Hit appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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