Spell
The Hunt
Nature
Charge to your target, striking them for (455% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Chaos damage over 6 sec to enemies in your path.
Tooltip
Charge to your target, striking them for (455% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Chaos damage over 6 sec to enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.759 times attack power. It ticks every 2 sec, 3 times over the full 6 sec.
What it does
The Hunt is a Nature spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 3 Attack power coefficient: 0.759 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.