Spell
The Hunt
Nature
Charge to your target, striking them for (744.2% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (480.6% of Attack Power) Chaos damage over 6 sec to enemies in your...
Tooltip
Charge to your target, striking them for (744.2% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (480.6% of Attack Power) Chaos damage over 6 sec to enemies in your path.
How it works
Its aura procs every time its trigger condition is met.
The Hunt is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 25.
What it does
The Hunt is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 10 Misc value: 22058 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 25 Misc value: 22058 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.