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The Hunt

Spell

The Hunt

Nature

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Demon Hunter

Instant castSelf Only

Charge to your target, striking them for (744.2% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (480.6% of Attack Power) Chaos damage over 6 sec to enemies in your...

The Hunt

Tooltip

Charge to your target, striking them for (744.2% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (480.6% of Attack Power) Chaos damage over 6 sec to enemies in your path.

How it works

Its aura procs every time its trigger condition is met.

The Hunt is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 25.

What it does

The Hunt is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration20 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Value: 10
Misc value: 22058
Effect #2Apply Aura (6)
Aura type id 4
Value: 25
Misc value: 22058

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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