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The Hunt

Spell

The Hunt

Nature

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Adventurer

Instant castVision Range (AOI)

Charge to your target, striking them for (455% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Chaos damage over 6 sec to enemies in your path.

The Hunt

Tooltip

Charge to your target, striking them for (455% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Chaos damage over 6 sec to enemies in your path.

The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.

How it works

The Hunt is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers The Hunt.
  2. Effect 2 is Dummy (effect type 3).

What it does

The Hunt is a Nature spell with an instant cast and a range of 100 yards. It also casts The Hunt (record #323996).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast timeInstant
Effect #1Trigger Spell (64)
Trigger spell: The Hunt
Effect #2Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

The Hunt appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on The Hunt at Wowhead (opens Wowhead in a new tab)