Spell
The Hunt
Nature
Charge to your target, striking them for (455% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Chaos damage over 6 sec to enemies in your path.
Tooltip
Charge to your target, striking them for (455% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Chaos damage over 6 sec to enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
How it works
The Hunt is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers The Hunt.
- Effect 2 is Dummy (effect type 3).
What it does
The Hunt is a Nature spell with an instant cast and a range of 100 yards. It also casts The Hunt (record #323996).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Trigger Spell (64) Trigger spell: The Hunt |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
The Hunt appears in: 1 spell that casts it.
Spells that cast it
- The HuntTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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