How it works
Its aura procs every time its trigger condition is met.
Thrash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the bleeding mechanic. Its area radius is 10 yards. It ticks every 1 sec, 4 times over the full 4 sec (16 base in total).
What it does
Thrash is a Physical spell with a 2.2 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it deals Physical damage (base value 7) in a 10 yard radius and applies an aura with the bleeding mechanic in a 10 yard radius every 1 sec. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2.2 sec |
| Duration | 4 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 7 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Mechanic: Bleeding Radius: 10 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.