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Thrash

Spell

Thrash

Physical

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2.2 secSelf Only

Physical spell.

Thrash

How it works

Its aura procs every time its trigger condition is met.

Thrash is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 7. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the bleeding mechanic. Its area radius is 10 yards. It ticks every 1 sec, 4 times over the full 4 sec (16 base in total).

What it does

Thrash is a Physical spell with a 2.2 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it deals Physical damage (base value 7) in a 10 yard radius and applies an aura with the bleeding mechanic in a 10 yard radius every 1 sec. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2.2 sec
Duration4 sec
Proc chanceAlways
Max stacks5
Effect #1School Damage (2)
Value: 7
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 4
Mechanic: Bleeding
Radius: 10 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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