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Thrash

Spell

Thrash

Physical

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0.5 secSelf Only

Thrash all nearby enemies, inflicting Physical damage and causing them to bleed

Thrash

Tooltip

Thrash all nearby enemies, inflicting Physical damage and causing them to bleed

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Thrash is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 130. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 15 per tick. It applies the bleeding mechanic. Its area radius is 10 yards. It ticks every 1 sec, 15 times over the full 15 sec (225 base in total).

What it does

Thrash is a Physical spell with a 0.5 sec cast, no range (it targets the caster) and effects that last 15 sec. When cast it deals a percentage of weapon damage (base value 130) in a 10 yard radius and applies an aura with the bleeding mechanic in a 10 yard radius every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time0.5 sec
Duration15 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks3
Effect #1Weapon % Damage (31)
Value: 130
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 70
Value: 15
Mechanic: Bleeding
Radius: 10 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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