Tooltip
Thrash all nearby enemies, inflicting Physical damage and causing them to bleed
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Thrash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 130. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 15 per tick. It applies the bleeding mechanic. Its area radius is 10 yards. It ticks every 1 sec, 15 times over the full 15 sec (225 base in total).
What it does
Thrash is a Physical spell with a 0.5 sec cast, no range (it targets the caster) and effects that last 15 sec. When cast it deals a percentage of weapon damage (base value 130) in a 10 yard radius and applies an aura with the bleeding mechanic in a 10 yard radius every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 0.5 sec |
| Duration | 15 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Weapon % Damage (31) Value: 130 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 15 Mechanic: Bleeding Radius: 10 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.