Tooltip
The Guardian unleashes a wave of energy, causing several players pulse Arcane damage to allies.
How it works
Threat Neutralization is built from 4 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Threat Neutralization.
- Effect 2 is Trigger Missile (effect type 32). It triggers Threat Neutralization.
- Effect 3 is Trigger Missile (effect type 32). It triggers Threat Neutralization Empty Dummy.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Threat Neutralization is an Arcane spell with an instant cast, a range of 300 yards and effects that last 1 min. When cast it launches a missile and applies an aura. It also casts Threat Neutralization (record #350502), Threat Neutralization (record #356101) and Threat Neutralization Empty Dummy.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 1 min |
| Effect #1 | Trigger Missile (32) Trigger spell: Threat Neutralization |
| Effect #2 | Trigger Missile (32) Trigger spell: Threat Neutralization |
| Effect #3 | Trigger Missile (32) Trigger spell: Threat Neutralization Empty Dummy |
| Effect #4 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.