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Threat Neutralization

Spell

Threat Neutralization

Arcane

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1 secSelf Only

The Guardian locks on to multiple players.

Threat Neutralization

Tooltip

The Guardian locks on to multiple players. After 4 sec, the Guardian unleashes a barrage at each target's location, inflicting 50 Arcane damage to all players of the impact.

How it works

  1. Effect 1 is Summon (effect type 28). Its area radius is 4 yards.

What it does

Threat Neutralization is an Arcane spell with a 1 sec cast, no range (it targets the caster) and effects that last 10 sec. When cast it summons a creature in a 4 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast time1 sec
Duration10 sec
Effect #1Summon (28)
Misc value: 179994, 64
Radius: 4 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Threat Neutralization appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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