Tooltip
Blasts all enemies for 100 Physical damage and reduces their movement speed by 50% for 8 sec.
How it works
Its aura procs every time its trigger condition is met.
Thunder Clap is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. It scales with 1.176 times attack power. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic. Its area radius is 8 yards.
What it does
Thunder Clap is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 100) in an 8 yard radius and applies an aura with the snared mechanic in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | Weapon % Damage (31) Value: 100 Attack power coefficient: 1.176 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.