Tooltip
Blasts nearby enemies increasing the time between their attacks by 10% for 10 sec and doing 1.83972 damage to them. Damage increased by attack power. This ability causes additional threat.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Thunder Clap is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1.8397. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -10. It applies the slowed mechanic. Its area radius is 8 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic. Its area radius is 8 yards.
What it does
Thunder Clap is a Physical spell with an instant cast, no range (it targets the caster), an 8 sec cooldown and effects that last 10 sec. When cast it deals Physical damage (base value 1.8397) in an 8 yard radius, applies an aura with the slowed mechanic in an 8 yard radius and applies an aura with the snared mechanic in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 8 sec |
| Global cooldown | None |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 1.8397 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 138 Value: -10 Mechanic: Slowed Radius: 8 yards |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -30 Mechanic: Snared Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.