Tooltip
A frozen crest of water splashes over targets in front of the caster, dealing 55.8135 Frost damage and increasing the time between attacks by 400%.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Tidal Wave is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 55.8135. It scales with 1 times spell power. Its area radius is 35 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -400. It scales with 1 times spell power. Its area radius is 35 yards.
What it does
Tidal Wave is a Frost spell with a 2 sec cast, no range (it targets the caster), a 4 sec cooldown and effects that last 15 sec. When cast it deals Frost damage (base value 55.8135) in a 35 yard radius and applies an aura in a 35 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Effect #1 | School Damage (2) Value: 55.8135 Spell power coefficient: 1 Radius: 35 yards |
| Effect #2 | Apply Aura (6) Aura type id 138 Value: -400 Spell power coefficient: 1 Radius: 35 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.