Spell
Time Dilation
Arcane
Stretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.
Tooltip
Stretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.
Healing a target under the effects of Time Dilation clears a portion of the delayed damage.
How it works
It works on charges (charge category 2411); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
Time Dilation is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 69.
What it does
Time Dilation is an Arcane spell with an instant cast, a range of 30 yards and effects that last 8 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Recovery time | 1 sec |
| Global cooldown | None |
| Charges | Charge category id 2411 (charge count not in the datamine) |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 69 Misc value: 127, -10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Time Dilation appears in: 2 talents.
Talents
- Time Dilation for Evoker (Devastation, Preservation)Talent
- Time Dilation for Evoker (Devastation, Preservation, Augmentation)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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