Spell
Time Dilation
Physical
Stretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.
Tooltip
Stretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.
Healing a target under the effects of Time Dilation clears a portion of the delayed damage.
How it works
Its aura procs every time its trigger condition is met.
Time Dilation is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Time Dilation is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.