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Time Dilation

Spell

Time Dilation

Physical

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Evoker

Instant castVision Range (AOI)

Stretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.

Time Dilation

Tooltip

Stretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.

Healing a target under the effects of Time Dilation clears a portion of the delayed damage.

How it works

Its aura procs every time its trigger condition is met.

Time Dilation is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Time Dilation is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 3
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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