How it works
Timeways is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 133.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Challenger's Might.
What it does
Timeways is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Challenger's Might.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 133 |
| Effect #2 | Apply Aura (6) Aura type id 79 Misc value: 127 |
| Effect #3 | Effect 140 Trigger spell: Challenger's Might |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Timeways appears in: 1 spell that casts it.
Spells that cast it
- TimewaysTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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