Tooltip
Watcher Irideus slams his fist down, inflicting 40 Physical damage and knocking down all players in front of him.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Titanic Fist is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 40. It applies the stunned mechanic. Its area radius is 50 yards.
What it does
Titanic Fist is a Physical spell with a 2 sec cast, a range of 15 yards, a 2 sec cooldown and effects that last 1.5 sec. When cast it deals Physical damage (base value 40) in a 50 yard radius and applies an aura with the stunned mechanic in a 50 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 1.5 sec |
| Effect #1 | School Damage (2) Value: 40 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Value: 40 Mechanic: Stunned Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Titanic Fist appears in: 1 boss encounter.
Boss encounters
- Watcher Irideus in Halls of Infusion
Journal section: Stage One: A Chance at Redemption
Encounter creatures: Watcher Irideus, Dampening DeviceDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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