Spell
Total Eclipse
Physical
Entering any Eclipse has a 15% chance to grant the benefits of both Lunar and Solar Eclipse.
Tooltip
Entering any Eclipse has a 15% chance to grant the benefits of both Lunar and Solar Eclipse.
How it works
It can proc at most once every 0.2 sec.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 219. Its base value is 15.
What it does
Total Eclipse is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc cooldown | 0.2 sec |
| Effect #1 | Apply Aura (6) Aura type id 219 Value: 15 Misc value: 18, 5191 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Total Eclipse appears in: 1 talent.
Talents
- Total Eclipse for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 10 to 15 (patch 12.1.0)
Comments
Read player comments on Total Eclipse at Wowhead (opens Wowhead in a new tab)