Tooltip
L'ura transfigures into a conduit within the Darkwell, regenerating her energy and applying to all players every 1 sec for 30 sec.
How it works
Total Eclipse is built from 12 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 30 times over the full 30 sec.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Dummy (effect type 3).
- Effect 5 is Dummy (effect type 3).
- Effect 6 is Dummy (effect type 3).
- Effect 7 is Dummy (effect type 3).
- Effect 8 is Dummy (effect type 3).
- Effect 9 is Dummy (effect type 3).
- Effect 10 is Dummy (effect type 3).
- Effect 11 is Dummy (effect type 3).
- Effect 12 is Dummy (effect type 3).
What it does
Total Eclipse is a Holy, Nature, Shadow and Arcane spell with a 6.5 sec cast, an unlimited range and effects that last 30 sec. When cast it applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 6.5 sec |
| Duration | 30 sec |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) |
| Effect #4 | Dummy (3) |
| Effect #5 | Dummy (3) |
| Effect #6 | Dummy (3) |
| Effect #7 | Dummy (3) |
| Effect #8 | Dummy (3) |
| Effect #9 | Dummy (3) |
| Effect #10 | Dummy (3) |
| Effect #11 | Dummy (3) |
| Effect #12 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.