Tooltip
Colliding with inflicts 40 Fire damage and knocks players back.
How it works
Traveling Flames is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 2 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 75. Its area radius is 2 yards.
What it does
Traveling Flames is a Fire spell with an instant cast and a range of 200 yards. When cast it deals Fire damage (base value 40) in a 2 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 40 Radius: 2 yards |
| Effect #2 | Effect 144 Value: 75 Misc value: 75 Radius: 2 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Traveling Flames appears in: 1 boss encounter.
Boss encounters
- The One-Armed Bandit in Liberation of Undermine
Journal section: Stage One: That's RNG, Baby! > Spin To Win! > Fabulous Prizes > Flame and Bomb > Fiery Dynamite Booty > Burning Blast; Stage One: That's RNG, Baby! > Spin To Win! > Fabulous Prizes > Reward: Shock and Flame > Superheated Coil; Stage One: That's RNG, Baby! > Spin To Win! > Reel Assistant > Flame Vents
Encounter creatures: Reel Assistant, One-Armed BanditRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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